I’m trying to figure out what the theoretical limits are for memory use in Unity. We’re trying to use Unity for data visualization and are going to be loading in large (~500M) model output binaries. Does unity support 64 bit memory allocation (i.e. beyond the normal 2G limit) when running on a 64 bit machine? What about the webplayer - are there any imposed limitations or does Unity have access to as much memory as the browser it’s running in?
Sorry if this is already answered somewhere - I checked here, the forums, and Google and couldn’t find anything.