I’ve animated a flower in Maya, it features a growth animation and an Idle animation. The growth animation works perfectly well in unity but the idle animation doesnt loop properly(it jumps). I’ve checked through the the maya file and the unity setting and there configured correctly. I don’t understand why Unitys not looping the animations correctly.
Any help would be Amazing
C
How do you make each animation? Are they in separate files or are they cut from single file?
There form a single file, wiith the animations baked.
I just had a read of this,
http://forum.unity3d.com/threads/35950-Looping-Animations-Glitch
is it possibel that i coudl be getting these errors as I’m using maya FBX 2011?
Arghh well that took too long to solve… Exporting the FBX in 2011 cuased it not to loop properly exporting in 2010 worked, unfortunately the FBX is over 4 times the size
at least the animation works.