Hello everyone
After using Unity for just about a year now, I thought I’d share what I have worked on recently.
I am an experimental psychologist/neuropsychologist and a PhD candidate in Human Interface Technology and Psychology.
My PhD thesis at the University of Canterbury, New Zeland, is based on the development of virtual environments for use in neuropsychological rehabilitation.
That means what? Somebody has a
- car accident
- stroke
- brain cancer
- parkinson’s disease
- any other incident where brain functions are affected
and while they are at a rehabilitation hospital, I use virtual environments to train their memory, attention and problem solving skills.
Now make an educated guess which engine I am using for those virtual environments, my data recording and also visual data analysis.
Most of my ongoing work can be found on my website www.virtualgamelab.com
A study I just finished recently compared navigation behavior in a real complex building with navigation in a virtual model of the same building. PM me if you are interested in a copy.
36 participants walked through the Erskine building on campus of the University of Canterbury, New Zealand. After this initial learning phase, they had to find target locations either in the real building or a virtual model of the building which was displayed in the VisionSpace Theater of the HIT Lab New Zealand.
The study was accepted as a paper and presentation at the ICDVRAT conference in Chile which is just a few weeks away. Yay for conference travel! ![]()
I am currently conducting two more experiments about visual attention and spatial memory. All of those experiments will lead to a larger clinical trial in a rehabilitation hospital in Germany, October 2010 - April 2011. Unity goes Rehab!
For this clinical trial I am mostly working on an optimized workflow to create walkthroughs in Unity as quickly as possible. For each and every patient, I will remodel their home or work place to give them a meaningful training environment while they are still at the hospital. Needless to say that it’s a huge challenge to create an interactive walkthrough of a house within 48-72 hours. In addition I need to be able to drag and drop my tasks and training content into these environments. I am spending most of my time now working on editor scripting to create an easy interface for my upcoming trial, so that I can spend more time training my patients than fiddling with Unity. Do I need to mention that Unity has been my savior in all of this work? I couldn’t ask for anything easier with my lack of a proper game/simulation development background.
I will post updates regarding my studies here and will also put up a web player for an online data collection over the next weeks. I have ethics approval to collect data online with Unity, so you guys are hopefully going to be participants for my PhD at some stage.
Besides my clinical trials I am also working on interactive walkthroughs which can be used to train people in emergency procedures. I remodeled parts of the HIT Lab NZ for that purpose and a prototype with some content relevant for fire emergencies is in the pipeline already. A walkthrough without interactive content is already online at my website (it’s a very rough prototype, the models are messed up on purpose ;))
Below I attached some screenshots. For all of these, please keep in mind that I do not have any background as a 3D artist, programmer or designer. I am a research psychologist with an interest in user research and neuropsychology. I love to fiddle with computers and teach myself some 3D modeling and programming.
I am mostly using SketchUp Pro (learning Modo and 3DS Max in my spare time) and Unity Pro for my work. I just purchased Genetica to make my life easier with creating textures from photographs.
I have the advantage that my applications don’t need to be optimized and don’t need to be pretty. My priorities are accuracy of my models and my data recording and meaning/purpose of the content to draw reliable and valid conclusions from my experiments.
Erskine building: real and virtual
WIP: HIT Lab NZ model for training of emergency procedures (we had earthquakes and tsunamis lately)
I welcome all questions and feedback. I also enjoyed meeting some of you guys during GDC in SanFran earlier this year. The IGDA thought it was worthwhile to get me in contact with game developers and user researchers and sponsored my GDC ticket. I had a great time there and had a blast talking to some Unity folks there as well. Hope to see you again next year. I might make it to being a games user researcher until then ![]()
Keep rocking,
-Sebas