Unity mesh collider problem [SOLVED]

Hi I’ve made a mesh collider of a large planet and I’m testing the physics and I’m running into a problem. Obviously, even though this rigidbody is continous, it wiggles slightly and passes through the mesh as it is.
I googled and tried solverIteration and the like, but nothing worked. how do i fix it?

[edit] problem was floating origin. i set threesold so far, example, 1000, it works