Unity + MiddleWare

Good afternoon!
I would like to know if there is any method to use middleware on unity.
I’m looking to use Rthdribl as post processing for my project, but I don’t know if it’s possible.


You can call C++ / other native code functions via a C# plugin interface.
If the native code accepts a native texture pointer and modifies the content that would work.
You would need to bring over all the data the dll needs to do the post processing.
And it would be requiriered that the native / plugin code can work with the data unity provides.