Hello, I am new to unity, and I am making an app that has multiple (200+) clients and 1 server, and I need to know if it is possible that if a client edits a value in a database, it will sync with the server, and then all the clients will be able to see it. Is this possible? Can I even ude SQL in unity? What about CSV? Can I sync these in Mirror? Please don’t use fancy terminology, I will not understand it. Thank you! I am programing in C# btw. How do I even use SQL?
I suggest you get a 1-client 1-server game going first: that’s gonna be the hard part.
Syncing a database and getting stuff to send data back and forth is trivia.
Integrating SQL in Unity is certainly possible although rarely done.
Remember: within the bounds of time and space and physics laws, you can do anything.
Remember: posting in the forum doesn’t get things done. Go do the things, and if you have issues, come back and post a technical question, like this:
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This is the bare minimum of information to report:
- what you want
- what you tried
- what you expected to happen
- what actually happened, log output, variable values, and especially any errors you see
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The purpose of YOU providing links is to make our job easier, while simultaneously showing us that you actually put effort into the process. If you haven’t put effort into finding the documentation, why should we bother putting effort into replying?