Unity MMO/RPG/RTS feasibility

Hey guys!

I have been intensely looking through the various forums here, looking for the best place to post this question, and i hope general discussion is the right place, i apologize in advance if this is not the correct section of forum for this type of question i have read through the unity developer network rules here and it seemed like this is the best place for it.

My partner and myself have been investing large amounts of time and some money already in hopes of forming our own independent production company, and have begun seeking out new talent and have done large amounts of developing custom concept references and a game flow chart, specifically for unique type of 2d/2.5d mmo/rts mobile game for Android/IOS. We have been checking out Unity for awhile as our desired Engine for this project, we are not developers our selves, our specialty lies in business but we are avid gamer’s and have been our whole lives, and are 100% dedicated to seeing this title come to life.

My main question at this point is can anybody guide to me anything specifically related to a actual ‘‘MMO/RPG/ RTS’’ work in progress or existing game that has been done in Unity/Mobile? I have been checking out ‘‘Vega Conflict’’ (http://unity3d.com/showcase/gallery/?platform=&genre=936&gametype=t-2d) that seems to be the closest to what I’m looking for in terms of base building evolution/custom types of unit’s and upgrades, clans/alliance’s an so fourth, graphics are great too, but what we are also interested in is adding unique RPG mechanic into it for additional single player leveling and story missions.

I realize the scope of this idea is massive and unbelievably complex, likely unsuited to inexperienced publisher’s, but with the right amount of professional experience on our side and funding/the right sets of tool’s, and a very complete and exact vision of what were looking for, this is possible with Unity right?. Sorry to be so long winded, i will probably have to modify my post, but our additional goal is too actually make battles in real time, such as u dispatch and commands units during a battle as opposed to a simulated battle/replay that never actually takes place, then you watch that replay and so on, my understanding from reading a lot of threads here is that their is no clear example of implementing RTS battle mechanics specifically lockstep/fixed point, RTS map syncing battle mechanic’s in Unity, but it looks like Kixeye did just that with Vega?.

Any direction in this would be deeply appreciated, we will be posting in commercial jobs seeking advanced Unity developer’s/studio’s for a consultation and at least the development of everything needed to showcase this project, i just wanted to reach out here first to see what you guys thought and see if you had any additional insight into this. Thank you all very much in advance for your time and assistance! :slight_smile:

Demon’s Rise on iOS was done in unity

https://albiononline.com/en/

2 Likes

Definitely possible with Unity. And probably more possible in Unity then any other engine. Especially if you target mobile.

you guys rock! war commander is actually very similar to what were looking at doing, but with a added single player RPG element kind of like FF tactics or Breath Of Fire with the story/side quests they offered.

I made a 3D RTS game for Mobile when you can creeate 100 animated units Vs 100 others unit with AI, pathfinding.

https://play.google.com/store/apps/details?id=net.lowcostapp.orcwar

This looks amazing man! Good job! Wish it was not a blatant clone of Warcraft 3…if you replace it and change the theme, add some unique twists, this would be really cool!!

Here’s some shameless self promotion. It’s not much right now, but it’s proof that a multiplayer RTS is feasible in Unity:

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Thank you for your comment.
I will create a modern RTS like C&C in January, with Jeep, Tank, Airplane, Helicopter…, and Multiplayer