Hi,
Has anyone experience using Unity to monitor and control devices via a USB board. We have been using the Velleman board on various project and are trying to use Unity to monitor a these devices.
(The Velleman is a typial analogue/digitial input to USB project board).
However if the Velleman is plugged in and we try to run the Unity editor, a compiled or a web player version of any app, Unity always crashes and cites a memory conflict in the dinput8.dll. It seems to run fine with plugging the Velleman in afterwards (but I am not sure this would be a valid approach for our clients).
Has anyone been able to use a USB project type board under Unity to monitor any analogue devices? Or perhaps used another approach. Ideally we would like something that worked on both Win and Mac platforms.
Thanks,
Peter