Unity monthly subscription question

I cant afford the pro version but my 3d game will be for mobile and I think at some point I will have to get the mobile versions. And since I cant afford 4.5k, I will have to get monthly versions at $225/mo. But to make the most of it and to not go broke, I was thinking of doing the following.

  1. Start building game on free version.

  2. Get pro 30-day trial and build some more.

  3. Buy the pro and mobile versions for $225/month for two months and deploy to mobile.

  4. If the game does well, buy full versions at 4.5k. If it doesnt, stop the monthly payment and downgrade to free version and back to the drawing board.

Is this possible? Can I cancel the monthly versions once the game has been deployed and doesnt do well and go back to the free version.

just saw the 12 month requirement. So for indie one-man teams like myself, who dont have a few ks lying around, unity is not going to be an option, it seems. How I wish unity offered a payment option where I could pay even 10% of my earnings from the game (unreal charges 5%), instead of coughing up 4k which in todays environment is big money. Sure unreal may end up getting 100s of thousands if the game does well, but at least its giving indies the power to create and deploy something.

Why don’t you just use the free license? You don’t need Pro to publish games.

–Eric