I want to run an application with two screens (vertical), The main screen is a touch screen and the other is normal. My problems are:
- I cant select the screen when the program run first.
- I cant select the resolution.
- I cant turn off the windows bar (where minimize, maximize and close are located), this is my last option!!!
I think that Unity doesn't support dual screen....
4 Answers
4
I think in 5.3 they support multiple monitor displays now:
Multi-display
We have gotten around this issue without any hacks by running the application in a full-size borderless window using the “-popupwindow” switch.
http://docs.unity3d.com/Documentation/Manual/CommandLineArguments.html
This will cause the application to open in a window at the full resolution with not borders or caption. As long as your desktop resolution is set to the app’s resolution, this looks just like a full-screen app.
See here: Dual monitor support? - Unity Answers
You can use AutoHotKey to remove window borders if you are not running fullscreen.
for multi-monitor I think you should consider making host/client separate applications and let them communicate through localhost.
this works if you are not aiming for the view to be connected … for example you just want to display more information on the client side( graphs, Front/Side View etc ).
I would love to know alternatives to the multi-monitor solutions out there.
You can also start up with the -popupwindow command line argument and automatically remove borders and caption.
– Geo.Ego@Geo.Ego: Whoa, didn't know that! Must be relatively new. This option is great and works perfectly! You should convert this to a separate answer.
– WolframGood idea. Will do!
– Geo.Ego