I’ve built a small project off the github matchplay example, but can’t build that example to ios.
Running in editor on platform ios and everything is fine, but if I try to create a build for export I get namespace errors, e.g. “The type or namespace ‘MultiplayEventCallbacks’ could not be found”
I think Multiplay is an editor-only namespace. Check where this is used and make sure it does not compile in builds, eg #if UNITY_EDITOR or move script to Editor folder (or asmdef).
To be more precise, Multiplay is only supported for the main desktop/server platforms (Windows, Mac, Linux). You generally only want to call into the Multiplay SDK from your server build. Client builds shouldn’t include the SDK. You can use assembly definitions to constrain your Multiplay-using code to only some platforms or builds.