Unity Multiplayer services support in WebGL?

Hello, I am planning to build games for WebGL, I was wondering if all unity multiplayer services such as lobby, relay, matchmaking etc are supported for this WebGL platform.

I find UGS extremely easy to implement as opposed to mirror or photon pun, however I am aware photon supports WebGL yet I wanted to learn if UGS also does… I think there are some UGS that support WebGL, example authentication, remote config etc but I am keen on learning about multiplayer ones.

There has to be some way, please let me about this.
Thanks, BR.:smile:

Yes it does well i havent tried matchmaking but everything else seems to

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