While I was building my level geo it was all broken apart, I’ve got about 8K tris. However, now I’m ready to optimize so in my 3D package I combined them into one object and immediatly Unity is reporting that my poly count is 17K tris.
I thought at first it was my history but there is no history or extra data attached to the mesh.
I’ve reimported the mesh into the 3D package and the 3D package still says it’s only 8K tris.
I’ve exported as .ma, .mb, .fbx, and .obj but no matter what Unity is telling me there are twice as many tris as the 3D package.
If I break it up into the smaller pieces again Unity will tell me I’m back down to 8K tris.
If I use the combine children script in unity I get the same result, it all seems to combine well into one mesh with one material, but the poly count goes up to double as soon as I enable script.
Has anybody else seen something similar, this doesn’t really make sense to me, and even if some sort of latent data was attached to the combined mesh (which I’m pretty sure there isn’t) in my 3D package it should be stripped off when exported as an OBJ as that file format doesn’t hold history from the app.


