Unity navAgent update speed

After some thorough testing I’m finding unity’s navAgent will screen shear (looks like the movement is stuttering) when both it and the camera are moving rather quickly (within reasonable bounds). They’re moving at almost the same speed and everything else in my scene that uses fixed update to move looks great, but the navAgents are choppy. I tried setting navAgent.UpdatePosition = false and then using navAgent.desiredVelocity and applying that directly and the shearing is completely gone, though I lose some of the navAgent mechanics such as agent avoidance and rotation affecting velocity, so that’s not really a solution.

I don’t see anything in the reference for this but is it possible to force the agent update to use fixed update for updating its position? Any other ideas are welcome. Thanks!

Sorry this was a really long time ago and I don’t remember if I found a solution, but it may have been having a completely separate object following the navagent with fixed update. Maybe some lerp to smooth out the following if that stutters to. That’s all I got. Hope it helps!