Hi,
I have 2 queries, where I need help.
Question -1)
I am using Netcode 0.6.0-preview.7.
I used the following code to create a basic scene.:
https://github.com/Unity-Technologi…/sampleproject/Assets/Samples/NetCube/Game.cs
Now I am trying to create a standalone client for Windows that can connect to the server running in Unity Editor.
In order to achieve this, I added UNITY_CLIENT in the “Player Scripting Defines” in the build configuration file and built the project.
But then when I run the client I find the following error:
FieldAccessException: Field Unity.NetCode.CommandSendSystem
2:_SingletonEntityQuery_GhostCollection_1’ is inaccessible from method Unity.NetCode.CommandSendSystem
2<Assembly_CSharp.Generated.PlayerInputSerializer, PlayerInput>:OnCreateForCompiler ()’
Now this to me means that the client that I built was not the standalone client and it also has the server code running in it. Is this correct?
Then how do I create a standalone client (and a standalone server as well for Linux )?
Can someone please throw some light on the steps that I must follow?
Question -2)
On adding a few components to the Build Configuration file (eg. Net Code Conversion Settings component)
I get a warning icon like
On mouse over this icon tells me “This component is not used by the build pipeline”
What am I doing wrong and what can I do to get these components to be used by the build pipeline (or maybe this is completely unnecessary, as I have no idea)?
Please let me know if any other details will be required.
Regards