Hey, when I add a child cube to the ghostPrefabCube from the netcube example, updating the comp list and generating the code, Unity crashes as soon as it tries to spawn the cube in playmode (play mode type: Client & Server).
I tried different unity versions (2019, 2020.1., 2020.2) without luck.
But having a child on the prefab seems to work for others, like in this thread .
What do I wrong?
Stacktrace
Stack Trace of Crashed Thread 13572:
ERROR: SymGetSymFromAddr64, GetLastError: βThe specified module was not found.β (Address: 000001EE83D94B28)
ERROR: SymGetModuleInfo64, GetLastError: βA DLL initialization routine failed.β (Address: 000001EE83D94B28)
0x000001EE83D94B28 (()) (function-name not available)
Stacks for Running Threads:
Call Stack for Thread 26392:
0x00007FF84E66BE44 (ntdll) ZwWaitForSingleObject
0x00007FF84BF526EE (KERNELBASE) WaitForSingleObjectEx
0x00007FF7235B3192 (Unity) Baselib_SystemSemaphore_Acquire
0x00007FF720606B3B (Unity) AbortShim:perator=
0x00007FF7205EE9D1 (Unity) AbortShim:perator=
0x00007FF720F68D86 (Unity) Baselib_Thread_YieldExecution
0x000001EE82DCA3D7 (UnityEngine.CoreModule) Unity.Jobs.JobHandle.ScheduleBatchedJobsAndComplete()
0x000001EE82DCA30B (UnityEngine.CoreModule) Unity.Jobs.JobHandle.Complete()
0x000001EE847F9A5B (Unity.Entities) Unity.Entities.EntityCommandBufferSystem.FlushPendingBuffers()
0x000001EE847F98C3 (Unity.Entities) Unity.Entities.EntityCommandBufferSystem.OnUpdate()
0x000001EE82D9AA05 (Unity.Entities) Unity.Entities.ComponentSystem.Update()
0x000001EE82D9BA90 (Unity.Entities) Unity.Entities.ComponentSystemGroup.UpdateAllSystems()
0x000001EE82D9B583 (Unity.Entities) Unity.Entities.ComponentSystemGroup.OnUpdate()
0x000001EE82E78E73 (Unity.NetCode) Unity.NetCode.ServerSimulationSystemGroup.OnUpdate()
0x000001EE82D9AA05 (Unity.Entities) Unity.Entities.ComponentSystem.Update()
0x000001EE82D9BA90 (Unity.Entities) Unity.Entities.ComponentSystemGroup.UpdateAllSystems()
0x000001EE82D9B583 (Unity.Entities) Unity.Entities.ComponentSystemGroup.OnUpdate()
0x000001EE82D9AA05 (Unity.Entities) Unity.Entities.ComponentSystem.Update()
0x000001EE82D9BA90 (Unity.Entities) Unity.Entities.ComponentSystemGroup.UpdateAllSystems()
0x000001EE82D9B583 (Unity.Entities) Unity.Entities.ComponentSystemGroup.OnUpdate()
0x000001EE82D9AA05 (Unity.Entities) Unity.Entities.ComponentSystem.Update()
0x000001EE82D9A8CD (Unity.Entities) DummyDelegateWrapper.TriggerUpdate()
0x000001EE82B12ED0 (mscorlib) System.Object.runtime_invoke_void__this__()
0x00007FFFE77CD8A0 (mono-2.0-bdwgc) mono_get_runtime_build_info
0x00007FFFE7752912 (mono-2.0-bdwgc) mono_perfcounters_init
0x00007FFFE775B96F (mono-2.0-bdwgc) mono_runtime_invoke
0x00007FF720D8D6A4 (Unity) Baselib_Thread_YieldExecution
0x00007FF720D871DB (Unity) Baselib_Thread_YieldExecution
0x00007FF7206F7472 (Unity) AbortShim:perator=
0x00007FF7206F7490 (Unity) AbortShim:perator=
0x00007FF7206FC6EC (Unity) AbortShim:perator=
0x00007FF72198784E (Unity) Baselib_Memory_Free
0x00007FF721986B40 (Unity) Baselib_Memory_Free
0x00007FF722182F73 (Unity) Baselib_Memory_Free
0x00007FF72218C2CE (Unity) Baselib_Memory_Free
0x00007FF723DEF586 (Unity) Baselib_Timer_WaitForAtLeast
0x00007FF84CC26FD4 (KERNEL32) BaseThreadInitThunk
0x00007FF84E61CEC1 (ntdll) RtlUserThreadStart