I want to have smooth movement when I have the Network Transform script use the sync mode of ‘Sync Character Controller.’ What I have is a character’s movement animation playing with the character staying still. About a second or two later, the character transports a few units, in the correct direction. This will repeat as long as I am moving forward, backwards, or any directions. Rotating the character while standing still seems to rotate correctly and accurately.
When I set the sync method to Sync Transform and then set the send rate really high, it looks decent enough. In the past I used rigid bodies and synced on rigid bodies and that looked great. However, the coder who coded up this character decided not to use rigid bodies.
So, how can I make the Sync Character controller look good? Am I missing some options to help Unity interpolate better?
Should I switch to sync mode to Sync Transform and interpolate and predict movement myself? How would I do that?
Should I make the coder use a rigid body and use that sync mode?
Thanks!