Hello,
I’ve been perusing the network tutorial posted here, and I’m confused as to why the Master Server appears to load a level that any host connected to it loads. My understanding is that the master server is (in most cases) supposed to simply route players to games that are currently being hosted by other players, and NOT to load the levels or otherwise take part.
So for example, if I fire up that tutorial and run multiple instances (web players/editor), I can tell one of them to run the master server. I can then tell one of the other two to connect to the master server, and launch the Castle game. My issue is that, when the player begins hosting the castle game, the instance running the master server also loads up the castle scene.
Is this how a master server is supposed to behave?