I’m using Unity version 5.4.1.
The problem:
I detect collisions between objects on the server, using the IsServer check. But when a client has authority over an object and forces it against another object, the collision data from the oncollisionenter method has an impulse value of zero (0, 0, 0).
The question:
I figure this is an issue because of the client having authority over the colliding object. However it is required that the client maintains his authority while doing the collision. Is there something I’m missing or is this not possible with UNet?