Unity Networking other players shake/jitter on moving platform

My game is a multiplayer based game with many players standing on a platform. It works for all players (they don’t see themself shaking) but everyone sees each other shaking around and when walking into collisions on the platform the platform goes crazy and desyncs. Does anyone know a way to fix this? I have tried lots of solutions and none of them have worked.

If you are using unity networking, then possibly in the networkView component, the transform component of that particular gameobject is being reffered. Drag and refer the script on that gameobject to the networkView component which controls player activity over the network. If it still doesn’t work then try interpolation to reduce the jitter.