At Unite 2015, the talk from Super Dungeon Bros (source) they state that Unity Networking doesn’t support Steam.
We were wondering what they mean by it not being supported, whether in regards to the Steam matchmaking etc or all of the networking code.
We looked over the Unity roadmap (source) but found no mention to Steam support coming for Networking at anytime. We would greatly appreciate some information on this so we can make the appropriate decisions for our business.
I’m not a member of Unity but just am trying to help.
if you want to use steam’s networking (their p2p api and relay sservers) then all of your network code should use their API inside the transport layer. maybe match making can be used without using p2p, in that case unity doesn’t limit you, you just need to use your own/unity’s relay servers, Unity just needs to open up the api to connect a client without any match info to a relay server of theirs.
R
egardng if this is in the roadmap or not, at least you can create an idea at feedback.unity3d.com in the user voice.