Hello there
Probably there is something really obvious but still i can’t get it to work…
So, i’m trying to test if a spawned Gameobject was spawned by the client that is testing.
Basically isLocalPlayer but that only works for the player object.
More Detail:
I have a shot that is fired. It works fine and shows up on both screens. But I want that if it wasn’t shot by the player that is testing, it has Texture A. Other way round it should have Texture B if it was shot by the player testing.
I hope it isn’t to confusing…
Thanks a lot!
-Simple_zomb