Just a couple of questions in regards to the new UNet system.
First, is it possible to send an RPC to a specific player? For example I have a chat system which allows sending messages to everyone, a specific group like a clan or party, or whispering to a single player. Is this done with the [Command] and [ClientRpc] attributes or with SendToClient()? If any one has any general pointers I would greatly appreciate it!
Also my second question: My game currently relies on a masterserver. Is there a masterserver aspect to UNet, or only direct connect?