Unity Networking with Editor Script ?

I have been working on a project and wanted to see what kind of information there is on connecting to a Server while in editor mode inside unity. My code currently works while Running the game. I want to be able to connect with the editor script instead of having the game run. More or less I am currently making tools for my team to use. If the editor cannot use the Network.Connect(ip,port) I need to know my options.

It should work within the debug mode of the editor as well. For instance, I can run a few web builds and then run my game from the editor and connect them all up locally. I can also connect the editor to other machines on my network. (Getting connected beyond the local network is more complicated.)

So your able to use network.connect (ip, port) without having the play button in the editor pressed? Once I hit play it works, its when I am just using the editor mode I want to connect to a server. Ill post some code here shortly to show what I mean.

1219630--50200--$InspectorImage1.png 1219630--50201--$InspectorImage2.png
If the game is running I can click join and connect to the server I have running. I want to do this without starting the game. The end goal is the make tools so that I can collaborate with my team in a sandbox world. My idea is based off the ability to have the network and networkview running even using editor without the app running. Any directional info would be great.

People have done it with third party networking libraries or hand coded sockets but not using the built in networking.Some features which require time or coroutines will not work in the editor however if you add [ExecuteInEditMode] to your code then you might be able to do it but i’m not sure and have not tested it.