Hi!
I’m new to Unity. I have a demo version to test.
I have a great idea for an iPhone game and have been reading all the tutorials I can find about Unity.
I just want to do an overhead game, mostly looking only 2D. The screen won’t need to scroll around as all the action will happen in the one area.
I am curious to know how different menus etc are created and displayed in Unity. Eg the Titlescreen of a game with a Start button. Is this just a flat rectangle with an image on it and a scripted clickable area which is created over the top of the actual game, then disappears when the START button is clicked?
I have yet to wrap my head around level creation although most levels will probably look pretty much the same, but with different assets on the screen in different locations.
I was very close to going with iTorque but every forum seems to suggest that Unity is faster with rendering graphics and has a better overall feel.
Thanks