When I create a Unity project and change the directional light from “No Shadows” to “Soft Shadows”/“Hard Shadows”, the whole scene appears to be black.
When Direction light settings are set to “No Shadows” the scene looks like this.
However, I want all objects to cast shadows. Every object has a Mesh collider with “Cast Shadows” and “Receive Shadows” toggled ON.
My System:
CPU: AMD Ryzen 7 3800X 8-Core Processor (3.90 GHz)
GPU: NVIDIA GeForce RTX 2080 SUPER
RAM: 32 GB
OS: 64-Bit; x64-based Processor
If any further information required, please comment. I’l try answer everything within >1 hour.
TIP: Click on underlined words to open Screenshot