Unity not building an .exe file

I’m not able to get an .exe file as a result when selecting the PC, Mac and Linux Standalone option. I have a clean build/no errors with a very basic scene.

I am getting only the following files in my build directory:

I’ve previously built an app with an .apk with a successful launch on Oculus Quest. but get no result after a platform switch to standalone. I want to build as an .exe so I can launch it through SteamVR. I can run it through my editor and SteamVR, but I just can’t get it to produce an executable.

So, am I missing something in the configuration?

… any error reports?

You might also ask over on the SteamVR Github, as the SteamVR plugin is developed and maintained by Valve.

Ok, I’ve solved it (last week and just checked this now…)

Since I was recommended to change my scripting backend to IL2CPP, I needed to install the Desktop Development with C++ tool for Visual Studio. Without looking, I have a strong feeling it stands for “Intermediate Language to C++”, which I’m guessing isn’t needed if you leave it as Mono.