So I’m having this weird issue which isn’t making a lot of sense. In my old Unity project, I’d applied the import settings to use legacy, and then I would have a folder with all the textures right in the Unity project. Everything would work perfectly, and all my textures for all my environments and objects would display. I exported my assets from Maya as FBX.
However, in my new project, I’m doing the same thing, except my texture folder is super organised, with folders to differentionate specific environments and normal maps etc. For some reason, normal maps get found on the scene fine, but for actual textures, I have to reapply each one, as the materials show up as grey for some reason before I do. Basic maya colours do appear though.
Folder example = Textures>Self Made Texture>Science Lab>Wall.png
At one point, I removed a texture from a folder and based it in the main texture folder, where all the environmental folders were, and it made that texture work normally. However, when I tried this trick with more textures, it didnt work.
I changed import settings to extract, and it makes the texture files names show correctly, but it doesnt apply the textures to the scenes at all.
I literally don’t understand what I’m doing wrong. Why is the fact that my folder is organised making things worse?