I’m attempting to make a shmup wave spawner object that can spawn enemies in set patterns – currently working on the “greater than” shape: >
I came up with a formula that works in google sheets - the basic calculator that comes w/ windows - and everywhere else – Unity, however, decides to give the wrong answer.
The image attached - shows my google sheet - where I came up w/ the equation and tested a few values.
On the right side, I simplify things and just Debug.Log the equation w/ preset values… and show the console result.