Hello,
I have a ledge hang and climb character where his animation flips on whether you are running left or right.
I want to disable movement when he is climbing and I’ve managed to stop all movement apart from the flipping.
So I have the boolean set…
bool moveDisable = false;
Then on pressing the spacebar to climb the boolean is set to true…
anim.SetBool ("MoveDisable", !moveDisable);
Then if moveDisable is true return so that the flip function isn’t carried out…
if (!moveDisable) {return;}
if (move > 0 && !facingRight && moveDisable)
{
Flip ();
} else if (move < 0 && facingRight && moveDisable)
{
Flip ();
}
I can’t see why this doesn’t work. The problem is that it doesn’t seem to recognize that moveDisable is true and return, if I make it false then it does return and there is no flip in the animation.
Any help will be greatly appreciated, thanks