I have an issue where the smoothing groups of imported models from Maya or Max are not being respected.
My model has only hard edges with very subtle facets modeled carefully:
The import settings of the FBX are set to “Normals: Import”, however it seems that no matter what, Unity is softening some edges of the model specially where I have very subtle N-gons (but in Maya and Max those N-gons are looking OK as you can see in the illustration).
How can I fix this problem, all I want is to have the same look/ smoothing groups as in Maya / Max.
Thanks