Objects with Rigidbodies oscillate and fall down the terrain.
Attached photos and video of the setup. is this a bug?
Links to videos:
https://drive.google.com/file/d/1Na8Mo2rXQQvbAsjwfl55CDCUdPH-UH/view?usp=drive_link
https://drive.google.com/file/d/1wJZmuFPIVKsnfL2Rl7RX1ca7ck5z82RR/view?usp=sharing
Each object mass is below 1.
I am using terrain floor and
The floor collider is not used separately. I don’t know if that’s a problem.
I think this is because parent and child object both have RigidBody.
But if its not the fix it try to :
- in the top right of physics tap click of 3dots and
Reset
settings
- in
RigidBody
component increase drag a little bit.
—add—
It looks like you’ve discovered a new problem. It looks like Unity has some sort of giant floor collider at constant y values. This seems to be interfering with my physics calculations.
https://drive.google.com/file/d/1fIYQ9kQV8Lpwf-Hly1qWexp_IjGD7hPT/view?usp=drive_link