In my project I wanted to add Occlusion Culling and I setup Occluders and Occludees. But Unity Occlision Culling Window always give me warning that “some of my objects should be Occludee static while they are marked Occluder static”. But as can be seen in the picture attached they are tagged correctly. Any help regarding this ? Or is this a bug?
I finally figured it out, It has something to do with parenting, e.g: If parent is occloder and child is occludee then it behave strangely. I removed the occludee of being a child of occluder and this warning vanished. I think its kind of bug as the tag property should be read differently bu occlusion culling mechanism.