Hello,
I have successfully built and deployed this Oculus Quest 2 + Unity sample, which is a sample game where you use the controller to move a yellow ball around a blue table:
After I execute Unity’s “Build and Run” command, I can put on my Oculus Quest 2 headset and move the yellow ball around with the left joystick.
However, there is no head-tracking! Specifically, when I Build and Run the game, I find that moving my head in any direction has no effect on the scene. My view is always centered on the blue table, which is not what I want.
I see online that head tracking should work by default. Why isn’t it working in my game? Can you please help me to fix this? Thanks.
If it helps, I have uploaded a zip of my settings files.
Thanks!
7623628–948229–UnityOculusQuery_ProjectSettings_UserSettings.zip (17.3 KB)