Hey there. I have huge judder problems with a game i created in unity for the oculus rift DK2. I tested almost everything… i set a default resolution 1920x1080 but the oculus console tells me it runs in 2364x1461… This could be the problem. DO you know this issue??? How can i make sure that the game rly runs in 1920x1080!
PLS HELP ME!
oculus SDK 0.4.2
unity integration 0.4.2
unity pro 4.5.5
(tested newest runtimes and sdks - same issue)
perhaps your not running in direct to rift mode? I know games like teamfortress 2 will have that judder if u dont set up your rift settings correctly. Its not a gpu issue… it happens to me in team fortress 2 with a gtx 980 if i dont run it correct way.
It has to do with it choosing to use your monitors refresh rate at 60hz instead of the rifts refresh rate at 75
The higher resolution is normal. Because of the image warping you will loose pixels on the edge (will be black) and in order to counter that effect, the resolution is automatically increased.
Are you sure about that? because that doesnt make much sense considering the display cant render that resolution which means it will get down scaled no matter what to match the displays resolutions… the rifts resolution… the black pixels are still rendered
you need 75 for a smooth experience. an occulus running at 60 will studder. Most monitors work at 60, so u probably need to set your rift to be the primary monitor… which is annoying… At least thats what i have to do for a smooth experience in team fortress 2. So the rift actually goes to 75. If your main monitor is set as the main and not hte rift… the rift will only work at 60 which is bad.
I think direct to rift mode automatically does 75… but then again i cant be sure… its still a pre release product… so theres a lot of tinkering we have to do to make it work right.