Unity Oculus Rift Pixels Per Display Overrride

In using the Rift I have been using the Oculus Debug Tool to override the pixels per display for some things.

Within Unity is there a way to set this in script or something please ?

So that I no longer have to keep firing up the Debug tool.

Thanks.

https://docs.unity3d.com/ScriptReference/VR.VRSettings-renderScale.html

1 Like

Thank you.