Hello everybody! Waiting for “Unity for Windows” I attempted to run MacOsX on a Virtual Machine under Windows Vista.
It does not seem to work properly and its very slow, I think because of the VMs technology that does not support 3d hardware acceleration cards.
Anyone has suggestions? as far as you know, is it possible to successfully run Unity on a PC-based virtual machine?
Not with any VM software I’m aware of. I have been using VMware (for Windows) and VMware Fusion (for Mac) daily for the last three years in my day-job and have played with Parallels and MS Virtual PC. VMware is the best, but it just doesn’t have the enough graphical power to support Unity (or most any graphical app).
Based on what? It seems there’s quite a lot of fanboyism around Parallels vs. VMware - hard to decrypt exactly what the difference is.
I use Parallels and it works great with games and 3D software: Run Windows on Mac with a virtual machine | Parallels Desktop
I am pretty sure it would be feasible to run Unity. It just would be very slow.
FYI, virtual machines aren’t officially supported due to a variety of reasons so please don’t log bugs from those configurations nor expect virtual machine specific issues to get fixed.
Based on my experience with each. I also like the fact that I can move my VMware image (the virtual hard drive) between Linux, Windows and Mac… because there are VM’s for each OS.
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UPDATE… just to be clear, I don’t use Unity in VMWare. I use it for general “business” development.
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2X UPDATE… btw, I use a MacBook (with the GMA 950 graphic chipset), so the graphics really suck in the VM.
Hi,
I’m using a VMWare Fusion v2 XP machine on my MacBookPro (3Go Ram, 2.2ghz, nvidia8600M).
I’m developping in C# inside VisualC#express and testing the Windows version under the VM XP machine. Of course it’s slower, I don’t have all the shader effect but it’s very acceptable to use.
Hope it can help you.
Ok thanks for all answers!