Hi guys
I’m at my wits end on this one… Whenever I click play in the unity editor, after around 15 seconds my system will hang intermittently for milliseconds to seconds every 2-5 seconds. My mouse movement during the brief pause is exaggerated after the pause so it causes the mouse to shoot around the screen semi-randomly. I’m using a 2016 macbook pro running Sierra 10.12.4.
After much troubleshooting on my own projects, I’ve reached the following point:
A brand new Unity install with a brand new project, with absolutely no assets, no saved scenes, nothing, still has this problem for me. I thought maybe a Unity update would help, so I just installed the newest Unity(5.5.something to 2017.1.0f3), went → New project → clicked play, waited 10 seconds, and the problem started again. I guess it’s a good thing it’s not related to my project, but still…
It makes play testing on my mac frustrating at the best of times and impossible at the worst of times.
The profiler shows spikes during the pauses, but they are never the same process causing the problem, so whatever is causing the problem, is causing any random process that’s being handled at that point in time to spike.
CPU usage on my mac during the period is < 80, memory usage is < 80. No activity monitor processes spike during the period. Rebooting and immediately loading unity with plenty of available system resources and a blank project doesn’t help.
I don’t know what else to do other than try a format reload and then throw this mac in the trash.
Does anyone have any ideas what I can try to do to resolve this, maybe someone has seen this before?