Hi all,
I’ve just installed Unity (and, of course, I’m not jumping on the forums with a ‘Wut?’ question).
So - I’ve got a simulation I’m running; it simulates certain geological processes and outputs a bucket of data points. These data points are dry. I’d like to be able to spice things up a little bit with some optional 3D shinanigens, but since the demise of Managed DirectX (uh huh - that’s how out of date I am) I’m a little lost.
My research lead me to Unity as the best and brightest C# (for that is the language I use) 3D framework. So I amble off and install it - only to find that where I was expecting a set of libraries and an API document I instead find myself confronted with what may as well be a copy of 3Ds MAX. Not what I was expecting, and not going to solve my problem in a reasonable time! (Don’t worry - I’ll put the effort in later; now I have deliverables).
I would like to know the following:
How do I create a surface in C# (Visual Studio)
How do I add meshes to that surface
How do I colour (and possibly, later, texture - though I’m aware that’s where the IDE comes in!) those meshes.
Then some directions towards lighting and camera control.
Quite frankly, with all the info that’s out there, I imagine I can figure out all except the first one! I just don’t know how to turn the danged thing on! The question has been asked many times, but the answer is usually either, “Sure you can!” or something completely tangential.
I understand this isn’t how things are meant to be done - but this is what I feel I need. I’m likely wrong, but I’ll learn that when I come to learn me the IDE way.