Unity online hosted AssetBundles and Appstore

This is my first project working with Unity AssetBundles, I’ve made a system so that the only thing I have in my package are Unity scenes, so I can disable them in the build settings and unity won’t build all of their dependencies. I’m hosting and downloading my bundle from my own website domain, so my question is if this is okay with the app store policies and if an app can get approved when using AssetBundles this way.

As long as it’s possible to download the bundles when they are trying to review your app then you should have no problems. I have an application like that in both Android and iOS store and there was never a problem with AssetBundles.

Edit: I’m also downloading text files and .png’s so things different than AssetBundles should be ok as well