I have made many animations is Blender that go from frame 0 to 128. However, whenever I import the file to the Assets folder, only the first 60 frames are viewable. It’s as if the rest of the frames do not exist. I have tried making another game and re-installing unity. Can you tell me how to fix it?
Have you tried extending the frame range in Import tab in Unity to establish if the frames are present?
If not, make sure you highlight all frames in Blender before you export. Another thing that may have effect here is to make sure your FPS setting in Blender is correct. Any attempt at scaling will depend on this.