Unity Panoramic shader will not show stereoscopic content in headset

Hi,

I am trying to get stereoscopic content to work. Right now, when I have everything setup and take a look in the headset it just shows the stereoscopic file as normal mono 360 content. I am using Unity 2021.2 with URP and Oculus integration.

2 years back I did this for the last time, and it worked flawless as I remember, with as I can see in the old project, basically the same setup but older engine and plugin versions of course (Unity 2019.3 with URP and Oculus integration).

So, I am either missing some obvious setting or something significant has changed. Can anyone help me out?

Found the problem. Use singlepass rendering, and it will only show 3D in a build.