Unity Particle effects messing up my screen shots for Google Play

Hey,

I have a game & I’m trying to take screen shots at 10" & 7" resolutions for Google Play.

via:

  1. Android Studio 1.0.1
    a. 10.1 JellyBear 4.1.1 API 16 ARM Emulator running my app
    i) adb shell /system/bin/screencap -p /sdcard/screenshot.png
    ii) adb pull /sdcard/screenshot.png screenshot.png

And it’s a big nice screen shot but it looks like a film negative so I open it in GIMP to invert the colors but find out the snap shot problem are the alpha channels.

Now I can do a screen shot with Windows be it won’t be the correct size or resolution…

What do I do?

Somewhat unsatisfactory but I used Unity’s ‘Game’ in full screen to make the snapshots.

Also after seeing Android JellyBean 4.1.1 (API Level 16) and Unity Free 4.6.1’s performance I upped the minimum Android OS version to Android KitKat 4.4 (API Level 19).

Now to buy new Android devices at 10.1" & 7" with KitKat.

Do you know that if you press Power + Volume Down during 1 second it takes a screenshot?