On play mode, the particles (clouds) are disappearing too early. When the particle disappears on play mode, if i switch to scene mode quickly I can see that the particle that vanished is still on the screen.
The particles work as expected on scene mode, but not on play mode.
Could you show a picture of your Shape settings for the particles?
What I’m thinking is happening is that some of the clouds are being positioned “behind” the camera (depth-wise), which is why the camera isn’t rendering them (since they’re behind its imaginary lens). The Shape settings may have something to do with this.
Something you can try to verify this is, when you’re in Play mode and the clouds are starting to disappear, go to your Main Camera object and set its Z position to something like -100 so that it’s really far back on the Z (depth) axis. If the clouds then no longer disappear, then the clouds were almost certainly going behind the camera before.
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