Unity pausing when runtime error occurs.

Hi all,

I have a project that is getting some unimportant runtime errors (not compiler errors), until recently when playing the game in the editor these errors were ignored, but all of a sudden these errors are causing unity to stop the game. When I build the game to my iphone and android devices the games work fine.
Have I accidentally switched a setting somewhere in unity?

Thanks in advance!

Pausing when an error occurs, huh? Sounds like you might have Error Pause enabled.