Unity performance tips?

Hi,
i have a low framerate (between 7 or 20 fps) in my game.
Can i increase the framesrate with a few simple tricks?

My terrain properties are:
width & length: 2048
Map resolution: 513
Detail resolution: 1024
Detail res. per Patch: 128
Detail Density: 0.8

the map has grass, a few speedtrees, some rocks and the unity default water.

My hardware is a MacBookPro

  • 2,5Ghz Intel i7
  • 16GB Ram and
  • NVidia GeForce GT 750M 2048MB

can i group something, have Unity Frustum-Culling or is there a better way to draw the grass?

thanks and best regards,
Michael

Hey Michael,

it looks like you have quite a lot of Verts in the scene as well as more than 200 shadow casters. Since your graphics card is not the best I think it might be worth a try to disbale the shadows for testing purpose or limit the render distance to lower the vert count that is being drawn.