Unity Performance

Not sure if “Support” is the right place, but didn’t know where else to put this.

I’m wondering just how much Unity can handle if it’s not rendering and just running the simulation. The idea is to do this for the server, and we expect a relatively large number of game objects to exist in populated spaces. Is having the server be unity and having it handle the simulations a reasonable method?

you have to implement stuff and see. what will your simulation be doing?

The simulation will be running the game world for me, acting as an authoritative server. It’ll be responsible for taking user input, validating that it makes sense against the current model of the simulation it has, updating, then sending back the delta to the client(s).