Unity | Photon | Move sync problem

Ok fixed!

Any idea how to sync animation?

You could try to grab all animation values to send them but the leaner approach is to just send input and character state to the remote clients, then trigger and blend animations based on the input you send from the original.

Example: When the jump key is pressed, send that. The receiving clients will read “that player jumped” and apply the movement and animation.
That’s usually good enough.