Unity physic, buildings of the blocks are destroyed by themselves

Why? How can I fix it?

Try playing with the physics options (Edit > Project Settings > Physics), especially:

  • Default Solver Iterations: increase
  • Default Solver Velocity Iterations: increase
  • Enable Adaptive Force
  • Contacts Generation: try Persistent Contact Manifold
  • Friction Type: Two Directional Friction Type

Also ensure the physics materials assigned to your boxes are properly configured for low bouncing.

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I’ve had this problem before too, I think bumping up the sleep threshold a bit might help.(except for the instantiation moment)