Hi
I develop a 2D physic game. this game like a simulation and user has no effect on it.
In this game there are a number of entities. each entity has a script for apply force and torque in FixedUpdate method under non-random conditions. also manage collisions.
Run game with same init values on windows and android, but the final results are not the equal.
For example:
after N frame:
In windows log, position of A (game object) is 7.651319,7.52330__**2**__
In android log, position of A (game object) is 7.651319,7.52330__**3**__
difference is 0.000001, this is very small, but after N frame is bigger and bigger, until the final result is completely changed.
I use only FixedUpdate.
Is this problem really exist?
tnx.